sobota, 27 listopada 2010

Fable 3 case

There is a strong incoherence in latest sequel for Fable saga - Fable 3. In the series the player always had a choice to follow good or bad path and according to what player does his character is going to change their looks and NPCs would also change their attitude towards the character. However, in Fable 3 the evil pathway has been neglected a lot.
Basically, the assumption was that the player needed to overthrow his/her brother, who is an evil king of Albion, and then after becoming a king yourself you have prepare the city to face some evil power. Now this is the overall plan for the game, and it works all right until you try to be an evil character. At that point the game tumbles down into numerous broken pieces.
Firstly the plot is designed only for the "good way" because rationally player has no way to convince people to start a revolution running around killing people and doing generally antisocial things. That just would't work. Also, in the later part of the game there is no way to be a bad king, apparently all of the players deeds lead to saving NPCs. Then throughout the game there are always dialogue lines for the "light side" so people thank the player and generally bless him, no matter what mayhem he does around. Also the ending disappoints and is the same for both sides. This is a strong incoherence in the storyline that happens in a rpg game, what shouldn't happen.

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